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  #231  
Old 11-29-2009, 07:09 AM
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_____V_____ _____V_____ is offline
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MACHETES


Quote:
Originally Posted by Rayne View Post
Since the left side is completely dark, I would step into the opening and feel around in front of me to determine if it was a tunnel or just a recess...If it was just a recess, I would feel all along the top, back wall, and floor to see if I could find anything useful...If it turned out to be a tunnel (had no back wall within a step or two), I would not enter it fully, in the complete darkness (not sure how long the match would last, or if I had any more), instead, I would head to the right, enter what I could see was an actual tunnel, find out where that light was coming from.
Good logic. But you forgot one thing.


Rayne feels around the damp darkness on her left and takes a step towards the opening. To her horror, she finds no ground under her stretched left leg. Too late! She has put her body weight forward and falls, face-first with a loud cry, on a damp, dusky floor.

The cry attracts the attention of something big and murky near the roof, and it moves slowly towards the fallen figure.

Rayne checks herself quickly and feels relieved at no apparent broken bones on her body. The ground beneath her feels squishy, and her senses tell her she is not alone in here. Reaching for another match inside her belt, she lights it and lifts it up. What she sees freezes her blood.



An enormous, mutated Black Widow covers the black cavern from the floor to the ceiling, and stares back at her.


Use your staff to beat it back, while you try and get back into the opening from where you fell?

Or use your Special Ability - Fatal - to create it's worst fear? Remember, this will take away 2 Sanity Points permanently. Choose.



Quote:
Originally Posted by Demon Seed View Post
I'd rather go down the well.
Demon Seed climbs up on the side of the well, and steps gently on the first stone step. He peers down at the second step and slowly places his leg on it, testing it. Once he feels its firm enough, he moves forward. Down he goes into the well.

When things become totally dark around him, he lights a match in the process of taking the next step. As if in response, a low growl greets him from near, somewhere just below him. He stops and looks down.



A huge pair of fangs snarl back at him, which belong to some sort of a zombified Lycan!

Demon Seed tries to take a step back, but doesnt find the last one and stumbles. Somehow regaining his balance, Demon Seed gulps.


Take on the creature with your mace, or turn around and try your best to get out of the well? You do have a Special Ability - Brawl - which might cause plenty of damage to the creature, but you will lose 2 Strength points everytime you use it. Choose.



Quote:
Originally Posted by roshiq View Post
Unlocked golden box...sounds like a trap to me; so like to move ahead for the water only.
Roshiq ignores the box, thinking it to be too tempting for it to be some sort of a concealed trap. He walks forward and comes out to a long stretch of rocks and sand, and sees a river some distance ahead of him. The river looks peculiar, with the water emitting a strange, yellow reflection all around. Roshiq moves forward to investigate, and almost immediately feels pulled into the sand.



He yells once, but can't stop his left leg from getting trapped between two, huge metal clamps which snap shut tightly, eating into his leg's flesh. Roshiq screams in pain.

Roshiq is trapped!


Sorry Roshiq, you are trapped on the sandy river bank and must wait for someone to come and help you.



Quote:
Originally Posted by newb View Post
I'm gonna wait and exchange greetings.....it may be my beer delivery.

Hmm...you sure?

Newb decides to wait for the shadow to reveal itself. The shadow grows bigger as it keeps running towards him, and Newb's eyes slowly start widening in horror.



The pale moonlight reveals the shadow to be a Vampire-Zombie mutation! And it is almost upon Newb!


Jump the fence and run? Or shoot at the infernal thing with your Dual Magnums? Be the Badass? Choose.



Quote:
Originally Posted by Despare View Post
I'm psychic, shouldn't I knew what's in the hut?

Let's go check out those shiny objects, I just love traps.
If you tried hard enough.

Despare is intrigued by all the tiny, shining lights below him. He climbs down the ravine slowly and heads into the trees. He reaches the spot and peers down at the forest floor, between the small shrubs. They look small and round, and emanate a bright, golden reflection. Despare reaches down and picks one up. It is a gold coin!

Despare's heart starts racing. He looks around at the several scattered gold coins and runs around in glee, picking them up. After he has about 7-8 coins in hand, a slow murmuring sound on his right perks his ears. He stops abruptly and looks towards it.



ZOMBIES! The thought pounds through his brain.


Fight them off with your staff and risk being overpowered?
Use Fatal? It will take away 2 Sanity Points permanently the number of times you use it.
Or make a dash back towards the edge, and up over the rocks to try and get on top of the ravine again?
Choose.



Quote:
Originally Posted by Doc Faustus View Post
I'm going to check out the treehouse. It might be a trap, but the chance of treasure and a good vantage point to check things out from outweighs the risk.
Doc looks straight at the tree-house for signs of activity. It looks dull and lifeless. He walks towards the trees below it and finds a long rope-ladder leading into the house. He climbs it and comes into the central room of the tree-house. The moonlight shows some small tables and chairs, and some items in the corner. Two doors on either side are closed. A balcony behind Doc reflects some more items thrown around it.

Investigate the room and the balcony? Or go through either of the two doors?
Choose.


(Contd.)
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Last edited by _____V_____; 11-29-2009 at 07:11 AM.
  #232  
Old 11-29-2009, 07:58 AM
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Despare Despare is offline
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I fight.
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  #233  
Old 11-29-2009, 08:15 AM
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_____V_____ _____V_____ is offline
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CHAINSAWS


Quote:
Originally Posted by Dude Guadalupe View Post
Left.
Dude turns left and follows the receding shadows. They keep moving beyond the last house of the village in that direction and suddenly disappear from sight.

Dude feels so startled he stops. He blinks two-three times to make sure the shadows have really disappeared. Yes, they have, he thinks. Was I following ghosts, he wonders.

Just then, a loud growl breaks the silence and Dude almost jumps around.



A huge zombie-dog snarls back at him menacingly and advances forward. Dude grips his Mace tightly and backs slowly, looking around for cover or a way to escape.


Take on the dog and try to smash its brains in before it chews your neck out? Or find a means of escape and try to elude the savage creature?
Choose.



Quote:
Originally Posted by Freak View Post
I'm going to head up the stairs.
Freak debates between the doors and the stairs and decides on the latter. He walks forward towards the stairs and climbs up. His steps resound in the empty hall and attract something's attention, which silently proceeds towards him from the right. The soft rustling sound makes Freak stiffen in his pace, and he lights a match with shaking hands. The thing at the top of the stairs makes him almost fall back down the stairs.



It looks like a half-human, half-crab zombie. And it walks straight towards him with its arms outstretched!


Run out back through the front door? Run into one of the side doors? Or take on the creature with your sword?
Choose.



Quote:
Originally Posted by nightmare_of _death View Post
I'm going to go into the tailor's
The door is open. NOD looks at the disappearing shadow and decides against chasing it, proceeding into the tailor's house. The front room looks ransacked, with plenty of cloth pieces and rolls lying around. Some sewing machines can be seen propped against the walls of the room. A door is on the right. NOD takes a step towards it, and the door starts to slowly creak open. NOD stops and peers ahead towards the still-opening door.



It's the KING ZOMBIE!


Take on one of the toughest opponents of the entire Crysis? Turn around and try to out-run it? Look for a place to hide?
Choose.



Quote:
Originally Posted by neverending View Post
Stairs....
NE takes one long look at the glass window and decides against breaking it. He walks slowly towards the stairs and tiptoes towards the first floor. He reaches it but the place is in complete darkness. NE lights a match as he takes a step forward, but stops immediately. The feeble light reveals several boxes all around him!

Check the contents of the boxes, or move forward away from them? Choose.



Quote:
Originally Posted by Straker View Post
I'll climb the casks and head for the roof.
Straker decides to follow his psychic instincts and climbs the casks to jump onto the roof. He walks over the roof to a small opening on the other side. He leans down to peer in, and sees nothing. Deciding something, he strikes a match and drops it through the opening. The match lights up the entire room for a second, before flickering off. Straker gives a huge start as he looks at the spectacle near the broken window, which has now turned around and is looking directly at him through glowing, evil eyes!



It's a huge zombie warrior! It walks towards the place where the hole in the ceiling opens, and lifts its sword! Straker looks at it and gulps, and looks back at his staff.


Jump through the hole and take on the undead warrior? Or stay on the roof and look for another entry inside? Or ditch the whole idea and jump back down the casks and run?
Choose.



Quote:
Originally Posted by ferretchucker View Post
If I use the window I'm almost certainly immediately exposed to what's inside, and I don't know whether I want that. Then again, I could easily get trapped/ stuck in the vent. However, at least I should be able to observe without being heard.

I choose the vent.
Good reasoning.

Ferretchucker looks around for something to grab onto and feels a dent on the wall. He places his left leg on it and gets a firm grip, then jumps upward and grabs the vent's side to pull himself up. He tries to wriggle himself through it, but his shirt's side gets stuck on the vent's handle and restrains him from moving forward. The closed space all around prevents him from turning around or for reaching for his stuck shirt. He tries to wriggle himself free and fall back down from where he came, but to his horror he finds himself stuck!

Ferret, you are stuck in the vent. You must wait for someone to come and free you before a creature of the night finds you. Wait and pray.



Quote:
Originally Posted by ChronoGrl View Post
Follow the shadow.
Chrono runs after the shadow around to the behind of the Station and stops. The shadow has disappeared! Was I imagining things, she thinks. Just then, she sees the back door of the Station slightly ajar and creaking on its hinges. Against better judgement, she walks up the steps and opens the door to look in. A lighted match reveals a small empty room with stacks all around on the walls. She takes a step forward, and the floor gives way below her!

Chrono flails her arms and legs as she falls heavily on a dusty floor. She groans and gets up slowly, and lights another match. It was a trapdoor, she thinks. Stairs lead away from her towards a door on the right, and steps are on her left which head towards a dimly lit cellar.


Stairs or the cellar? Choose.



Quote:
Originally Posted by bwind22 View Post
I'll start with opening box #1.
Bwind looks at each box carefully. All of them are locked with huge, heavy locks hanging on them. He tries some keys which he has with him, but none of them fit. He then looks around at the walls for possible keys, but none are there. He feels around on top of the boxes, and finds a small dent on the centre. It has a key in it!

Excited, Bwind pulls it out and puts it in the lock. Its a perfect fit, and Bwind turns it. The lock clicks open with a slow groan, as if it hasn't been opened for centuries. He lifts the top, and slowly throws it back.

A strange glow fills the room from inside the box. A small bottle is placed in the center, which has some type of swirling smoke-like contents inside it. The contents give off a bright glow of long streaks of silver, and Bwind picks it up slowly. With trembling hands, he opens the cork on top and peers inside.

The silver smoke releases into the air, and a figure hangs suspended in the air in the middle of it.



Slowly flapping its wings, the figure bows its head towards Bwind and flies forward to sit on his shoulder.


Congratulations Bwind, you now own a FAIRY! She is called Reedshimmer, and has powers both good and bad. You will find out what her powers are in the coming stages.

Proceed and open another box? Or leave the other two boxes and head towards the door? Choose.
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  #234  
Old 11-29-2009, 08:23 AM
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Check the boxes.
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  #235  
Old 11-29-2009, 08:45 AM
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Quote:
Originally Posted by _____V_____ View Post
MACHETES

Doc looks straight at the tree-house for signs of activity. It looks dull and lifeless. He walks towards the trees below it and finds a long rope-ladder leading into the house. He climbs it and comes into the central room of the tree-house. The moonlight shows some small tables and chairs, and some items in the corner. Two doors on either side are closed. A balcony behind Doc reflects some more items thrown around it.

Investigate the room and the balcony? Or go through either of the two doors?
Choose.


(Contd.)
Readying my weapon and cautiously investigating the balcony.
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  #236  
Old 11-29-2009, 08:50 AM
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vampire-zombie mutation eh.....so we're talking the undead dead. Maybe I'll just high-tail it out of there.....don't think the dual guns will work.

didn't somebody say "he who runs away, lives to fight another day"?
  #237  
Old 11-29-2009, 10:48 AM
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ChronoGrl ChronoGrl is offline
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Wow, V. I'm geeking out over this RPG already. Thanks for organizing it!

Quote:
Originally Posted by _____V_____ View Post




Chrono runs after the shadow around to the behind of the Station and stops. The shadow has disappeared! Was I imagining things, she thinks. Just then, she sees the back door of the Station slightly ajar and creaking on its hinges. Against better judgement, she walks up the steps and opens the door to look in. A lighted match reveals a small empty room with stacks all around on the walls. She takes a step forward, and the floor gives way below her!

Chrono flails her arms and legs as she falls heavily on a dusty floor. She groans and gets up slowly, and lights another match. It was a trapdoor, she thinks. Stairs lead away from her towards a door on the right, and steps are on her left which head towards a dimly lit cellar.


Stairs or the cellar? Choose.
Well, presumably the stairs would get me out of this mess... But if I wanted to get out of this mess, I wouldn't have followed the shadow at all... I go into the cellar, hoping to get closer to the shadow or to find some goodies in the cellar of the station... Or get some action; this warrior wants a FIGHT.
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  #238  
Old 11-29-2009, 11:07 AM
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hmm,I think I'm going to find a place to hide.I don't think I'm ready to take on one of the toughest opponents in the game....(bad experiences) trying that with WoW ......not a good idea,I'm not the greatest runner either.
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  #239  
Old 11-29-2009, 11:23 AM
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Quote:
Originally Posted by _____V_____ View Post
Fortunato - The Inn of Four Winds (#5). The door is open, and the bar in front is empty. Tables and stools are arranged around you.
Stairs on the left.
Two closed doors on the right, and a smaller closed door right behind the bartender's section.
Choice of proceeding?
Smaller door, carefully and quietly.
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  #240  
Old 11-29-2009, 12:24 PM
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Brilliant game now it's in it's full swing V, I used to do this kind of thing with my friends when I was younger.

And it's strange, though I'm stuck and am relying on somebody from my team (or another, if there are any samaritans out there) to come and save me, I am strangely happy that my reasoning was correct.
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