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#211
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Winners list has been updated.
Regardless of whether I receive the last 3 answers or not by the weekend, Combat Stage 1 will unroll on Saturday. (will give me a couple days to fight off the flu too) Be here then, folks!
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"If you gaze for long into an abyss, the abyss gazes also into you." - Friedrich Nietzsche |
#212
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Maybe. Maybe not. Who's to say?:)
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#213
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I'll probably be on for a little bit in the morning,then I wont be on till after 5pm ...I hope I don't miss anything!
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#214
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Tonight.
All hell is gonna break loose.
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"If you gaze for long into an abyss, the abyss gazes also into you." - Friedrich Nietzsche Last edited by _____V_____; 11-28-2009 at 09:42 AM. |
#215
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STAGE ONE - COMBAT LEVEL Chainsaws - Ferretchucker - You head for the Bowyer (#9 on your map). As you are a gnome, you smell something wonderful awaiting you there. Dude Guadalupe tries to dissuade you but you don't listen. As you reach the Bowyer, you find the doors have been securely locked. Looking around, you see a small window near the steps leading to the door. But, above on the door's left, a vent shaft looks open and accessible in the dim moonlight. Which one you do choose? Chronogrl - You head towards the Constable Station (#4). A light glows dimly inside. The door is ajar, and soft scratching sounds come from the inside. At the same moment, you think you saw a shadow disappear behind the Station. You stop and debate. The open front door, or follow the shadow? Straker - A quick walk and you are near the Winter Wolf Tavern (#6). Big casks are stacked near the entrance to the Tavern, and one of the windows is smashed in. Your psychic senses tell you to follow and climb the casks, which lead to the roof. But the smashed window looks more accessible. You choose? Freak - You separate yourself from the group and go directly to the Town Hall (#2). You enter easily through the open door, and come across rows of benches and chairs arranged haphazardly around you, as if some people had left in a real hurry. There are doors to the left and right in front of you, and stairs leading to the upper level directly ahead. You head towards? Neverending - The Temple (#1) is your destination. The doors are locked but there are stairs on the outside which lead to some unknown first floor of the building. You peer through a window and see some lights at the far end of the inner temple hall. A stool is placed beside the window. It can be broken. Stairs or break the window? Fortunato - The Inn of Four Winds (#5). The door is open, and the bar in front is empty. Tables and stools are arranged around you. Stairs on the left. Two closed doors on the right, and a smaller closed door right behind the bartender's section. Choice of proceeding? Dude Guadalupe - You follow Ferretchucker, slightly worried, and with your Mace ready. However, he dodges you and gives you the slip. You suddenly find yourself alone in the centre of Town Square (#3). The pale moonlight glow makes you see shadows on your left and right, but they are moving away from you. You debate. Left or right? Wicked Lady - The General Store (#8). Some boxes are set near the door in such a way that they block the entrance. The steps on the side lead downwards into darkness. The store, strangely, has no windows. But you can see a small vent shaft on the top of the door. Rearrange the boxes and climb towards the shaft? Or head down the steps? Bwind22 - The Tanner's (#11). It consists of a big, oversized room with plenty of tanner's supplies and some assorted items. Three huge boxes are on your right, all locked. A door on the left. Open Box #1, or #2, or #3, or head into the door? Nightmare of Death - The Tailor's (#7). As soon as you approach the dark, eerie and empty hut, a big roll of cloth comes flying out and drapes you. For a few moments you can't see anything and panic, trying to unwrap yourself. Something touches you and disappears. You pull the cloth off to see a dim shadow disappear into the darkness ahead. The door of the Tailor's stands open. Chase the shadow, or go into the Tailor's? Scouse Mac - You are at the Blacksmith's (#10). A small whispering sound greets you as you reach there, but it mingles into the air and there's sudden silence everywhere. A rustling sound comes from below you, and you tap on the floor in front of the entrance, and it sounds hollow. The windows on both sides are broken, and plenty of tools lie scattered on all sides. Investigate the floor for a possible entry, or enter through one of the windows? (Contd.)
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"If you gaze for long into an abyss, the abyss gazes also into you." - Friedrich Nietzsche |
#216
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Machetes -
Angra - Checkpoint #7. A clump of trees all around. You can see something shining on the upper branches of a tree some distance away from you, but on your right you can make out the outline of a bag-shaped object at the base of another tree. Proceed forward and climb the first tree, or to the right towards the object? Massacre Man - Checkpoint #2. A dense clump of trees through which you walk without any clue as to what you are looking for. Suddenly, you stop and stare in front. A dolmen! You feel thrilled, yet sense something weird. You can hear running water somewhere near too. Investigate the dolmen, or move on towards the water? Doc Faustus - Checkpoint #9. A tree-house, spread across three thick trees. But straight ahead, a small wisp of smoke trails into the sky. Try to get into the tree-house, or walk ahead to investigate the source of the smoke? Friday13thFan - Checkpoint #6. A fairly large tree with a very thick center. You can make out the outline of a door. A hole on the ground towards the right reveals to have steps leading down below into the darkness. The door, or the steps? Newb - Checkpoint #14. Plenty of trees around which look like over-sized beer bottles. A shadow is moving fast towards you from between them. At the same time, you notice a small gate to your right, which is the part of a fence. The gate is chained shut. Wait and exchange greetings with the unknown shadow, or try to smash the chains? Rayne - Checkpoint #5. Excited at seeing something glinting like gold in the distance, you hurry towards it and don't see the hole in the ground in front of you. You fall down. THWUMP!! Its cold and dark inside. A lighted match reveals openings on both sides of you. The hole through which you fell is too high to be reached. A dim light is on your right, some distance ahead. The left side is totally dark. Left or right? Demon Seed - Checkpoint #3. Walking ahead, you come across a dry well. It has steps on the side leading down. You look around and see an open clearing between the trees ahead. Down the well, or towards the clearing? Roshiq - Checkpoint #1. You hear the sounds of rushing water straight ahead, but a bunch of trees on your right reveal to be hiding a huge golden box between them! What's more, its unlocked! Open the box, or see where the water is? Despare - Checkpoint #4. You stand on the edge of a small ravine. Tiny, shiny objects can be seen between the trees on your left, and there's the outline of a hut on the right. Climb down the ravine and check the objects, or check out the hut? X¤Murderdoll¤X - Checkpoint #10. Dense outgrowth all around, and trees on your left and right. Suddenly, a shrill cry rings through the night from your left. Someone's in trouble, you think. Your mind tells you to go right, and avoid your instincts. Follow your instincts, or agree with your mind? Caenxavier - Checkpoint #12. You walk on till you reach a cliff. Looking down, you can see a small pool of water, sorrounded by trees on all sides. On your right, you can make out a path meandering away from the trees ahead. Climb down over the rocks to have a drink, or follow the path? The Flayed One - Checkpoint #8. You reach the edge of the forest, and see an old house. After taking a few steps forward, you suddenly stop. A figure can be seen near the house, moving slowly. The figure walks out of the gates towards the bushes on the right, and disappears. Check out the house, or follow the figure? Mr Anonymous - Checkpoint #16. You stand near the huge Gates leading into this forest, and suddenly find out that there is a small hidden entrance on the right side of the Right Gate. The forest on your right, however, looks plenty interesting and promising, and ready to be scoured. Leave the temptation of the hidden entrance, or check it out? You all may post your choices in this thread, or through PMs to me, or email me at [email protected], whichever suits you. I will post the results of the outcomes of all your choices (individually or in a group), as they are made and I am online. The remaining contestants who haven't answered yet, can still send in their answers and move into the Combat Stage. All the best!
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"If you gaze for long into an abyss, the abyss gazes also into you." - Friedrich Nietzsche |
#217
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Quote:
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#218
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I'd rather go down the well.
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........ ![]() Strength - 9 Ability - 5 Speed - 6 Health - 7 Sanity - 6 |
#219
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Unlocked golden box...sounds like a trap to me; so like to move ahead for the water only.
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@Letterboxd |
#220
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Quote:
Seriously, hardest decision all day.......I need a nap.
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Horror Reviews and general weirdness |
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