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#11
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Quote:
__________________
I will bathe the starways in your blood. |
#12
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Quote:
__________________
I feel like a balloon floating higher I’m touching a distant moon I don’t think I’ll come down anytime soon Ah my kitten I am so glad you’re the way you are You’re my favorite living human by far ’cause you make this frightening world less bizarre |
#13
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Shit now im stuck at the amusement park.
__________________
I will bathe the starways in your blood. |
#14
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Quote:
__________________
I feel like a balloon floating higher I’m touching a distant moon I don’t think I’ll come down anytime soon Ah my kitten I am so glad you’re the way you are You’re my favorite living human by far ’cause you make this frightening world less bizarre |
#15
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Quote:
__________________
I will bathe the starways in your blood. |
#16
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Come on!!!!!!!
i really need help with this its drving me fucking nutts!!!
__________________
I will bathe the starways in your blood. |
#17
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OK ok, this should help you reach the Haunted Mansion.
As soon as Heather steps into the "amusement" park, Heather is seized by another one of her painful, cramping spells, and the world around her changes once more. Where previously dawn was turning the mists of Silent Hill pink with a promise of new day, the darkness and decay of Silent Hill has taken hold once more. Obviously, we are back in Silent Hill's Dark Side. Unfortunately, just like before, there is no map for the Lakeside Amusement Park AT ALL. That means that you will have to follow my instructions carefully in order to find everything of interest. Luckily, since you have been through a good portion of this section once in the dream at the beginning of the game, it should make navigating the first portion of this area a little easier. Once you regain control of Heather, walk forward until the camera angle shifts and you enter a familiar area; the first place you saw when you started Silent Hill 3. On either side of the path are corpses wearing bloody bunny suits and cages with not-quite-humans inside. Also just like before, there is nothing important to be found here, so head straight across to the far wall, then move to Heather's left along the wall until the camera angle shifts to show you the big, double yellow wooden gates. Go through them. This next area is also set up just like before, and all the same doors are jammed or unlocked. The first time you were here, there was a Double Head and a Closer here. This time, it is just two Closers instead, and they are tougher and faster than the ones in the dream. Take them out, using melee weapons such as the Katana if you can, to make navigating this area easier. The rest of the area should be just as you remember it; it is a circular path with a dark pit in the middle, so be careful near the inside edge. With your back to the door you entered this area through, you will find that there is but one door with the lock broken to Heather's left, and a bit beyond that there is a pile of boxes and rubble that keeps you from continuing in that direction. I guess right it is. From the entrance door, follow the path to the right and count four doorways; the first three cannot be opened. You will reach a set of white double doors with a lantern hanging over them, with a sandwich board to the right of the door and barred picture windows on either side of it proclaiming this to be the Lakeside Amusement Park Souvenir Shop. Unlike your first visit, there are things to find within the shop. Go inside. The set-up of the Souvenir Shop is the same as before; two shelves on either side of the room, a long, ovular counter in the middle, a check out counter with a register in the middle of the room in the back, and shelves along the side. All of them are covered with cheesy souvenirs featuring the Lakeside Bunny. On the far end of the ovular counter in the middle of the room, facing the registers, Heather will find an Ampoule. Almost directly opposite that, on the actually register counter, Heather can find a package of Beef Jerky. Depending on the state of your supplies, you may find some Handgun Bullets, a couple of First Aid Kits, and possibly a third First Aid Kit, or some variation of these items. It depends on just how needy you were when you entered the Amusement Park. At first, there is nothing more to find, but keep looking. After Heather checks out the left-hand corner of the room beyond the registers, on the opposite wall from the doors, and she begins to move away, there will be a startling crash. Go back and check out the corner. One of the boxes of candy has cracked open, revealing a Save Point within. Use it if you like. Just behind the Save Point is another broken open candy box, and inside is the Roller Coaster Key. This wasn't in the dream, so take it to make sure that things end differently than in Heather's dream. There is nothing more to find here, so leave the shop through the front door; all the other doors are jammed and cannot be opened. From the Souvenir Shop, continue to the right, past a door with a broken lock at the top of a short flight of stairs and then past a gate with double green doors that also won't open. Just past this gate is a small wooden door that can be hard to see, but the camera-angle shifts to make it easier. This is the door you want; there are no other doors in this area, and if you continue past you find the other side of the pile of boxes and rubble you would have found had you gone left at the entrance to this area. Go through the small wooden door now. This area, where there were two Closers in Heather's dream, now has two Double Heads and a Pendulum. Since you probably won't be coming through this area again, the best thing to do would be to ignore the enemies and run straight across the area, out the gates directly opposite the doors you came through. If you insist on fighting, take out the Pendulum first with the Shotgun, strafing around the area to avoid attacks. If you can get either one of the Double Heads caught in the Shotgun blasts, all the better. When the Pendulum is dead, switch to the Handgun and strafe, focusing on one Double Head until it falls, then switch to the Katana to kill the other. It sounds a lot easier to just run across the area and leave, but it is up to you. Whichever you decide, leave through the gates on the far side of the square area, opposite the narrow wooden door you came in through. There are two Pendulums in this area. If you want to avoid confrontation with them, ignore the following parts about fighting and follow the instructions to the top of the tracks and into the control booth. The Pendulums will follow you the whole way, attacking you on the staircase's landings until you reach the top. Killing the Pendulums MAY be a better option, but only if you feel comfortable fighting them by now. As you enter this area, equip the Katana and immediately turn left and go, running straight between a ticket booth and a metal railing. You should see a grounded Pendulum, so run up to him from the side and stab him with the Katana using the thrusting attack. If you perform the attack correctly, this should keep it stunned and allow you to continuously stab it until it is dead, so long as you use the thrusting attack. If it gets in the air, alternate blocking its attacks and striking it with the overhead attack until it falls. If your timing is good, you can avoid almost all damage by using this block/slash/block combo. Once it is dead, run back towards the main gate, and a bit past it (as if you had turned right when you came into this area instead of running left). Use the same techniques outlined above to take it out. If you are lucky you will catch this one resting on the ground as well. The reason I had you kill them in this order is that the Pendulum to the right starts off in the air, and if you take the time to tangle with this one first, the one that was initially on the ground takes to the air, and you miss the opportunity to take it out without too much of a struggle. Once they are both dead, it is smooth sailing. Alright, those of you who chose not to fight can pay attention again (just remember to dodge the Pendulums along the way, since you didn't kill them). Run back towards where you killed the first Pendulum, in front of the blue "Mountain Coaster Platform" sign, and turn right when you hit the wall. Run along this wall a short distance until reach the stairs, which should be on your right. Climb the stairs all the way to the top, turn right, and run straight to the Roller Coaster control booth, instead of going straight through the short gates to your left, as you did in your dream. Unlock the booth with the Roller Coaster Key that you found in the souvenir shop, and go inside. Here you will find two Health Drinks and the Roller Coaster controls (as well as a dead body hanging against the back wall, but it won't bother you). Turn the coaster off, then leave the booth and go through the short gates onto the Roller Coaster tracks. Here you will want to turn right and walk, not run, down the track, being careful not to fall off the sides of the dilapidated ride. If you are very careful you can make it a good ways down the track, to the place where the coaster smeared you in the dream sequence. This time, however, though the coaster comes hurtling down the track anyway, Heather is able to jump off the tracks in time, avoiding damage and reaching a new area of the amusement park. If you didn't turn off the coaster, you will get smeared. Again. Assuming you survived the coaster encounter, a cutscene is activated, showing Douglas confronting Claudia. He wants to know why Claudia lied to him; she had told him that Harry Mason had kidnapped Heather from her order, and that he was to find her and bring her back. She insists that this was really the case, and that Heather belonged with them, until Harry stole her away. That she was actually happy with Harry means nothing, since she was denying her true calling, namely being the mother of god and ushering in a new Paradise. Douglas mocks her vision of Paradise, and raises his gun to shoot her down, saying that he has killed before. Claudia says that she pities him, and the cutscene ends, bringing us back to Heather, who is lying unconscious on top of a ticket booth. She awakens and climbs down, and we are in a new area of the park. Once you are in control of Heather again, hit "L1" and "R1" to quickly turn around, then run straight until you see a wooden door on Heather's left, with a blank sign to the right of it. There is nothing else of interest in the area, so go through it. Hope this is what your looking for. If not just say. Last edited by dodge50; 05-14-2005 at 05:00 PM. |
#18
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Thank You!!!!!!!:D
__________________
I will bathe the starways in your blood. |
#19
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Ok now im stuck at the horse mary go round i read the not pinned to the horse but i dont know what to do....
__________________
I will bathe the starways in your blood. |
#20
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When i emailed you i gave you the rest of the strategy guide that you need for beating the game so you shouldnt have any trouble finishing the game but if you do then all i can say is look for any cheats to help you cause thats about all that you have left to do...
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