CHAINSAWS
Quote:
Originally Posted by Dude Guadalupe
Left.
|
Dude turns left and follows the receding shadows. They keep moving beyond the last house of the village in that direction and suddenly disappear from sight.
Dude feels so startled he stops. He blinks two-three times to make sure the shadows have really disappeared. Yes, they have, he thinks. Was I following ghosts, he wonders.
Just then, a loud growl breaks the silence and Dude almost jumps around.

A huge zombie-dog snarls back at him menacingly and advances forward. Dude grips his Mace tightly and backs slowly, looking around for cover or a way to escape.
Take on the dog and try to smash its brains in before it chews your neck out? Or find a means of escape and try to elude the savage creature?
Choose.
Quote:
Originally Posted by Freak
I'm going to head up the stairs.
|
Freak debates between the doors and the stairs and decides on the latter. He walks forward towards the stairs and climbs up. His steps resound in the empty hall and attract something's attention, which silently proceeds towards him from the right. The soft rustling sound makes Freak stiffen in his pace, and he lights a match with shaking hands. The thing at the top of the stairs makes him almost fall back down the stairs.

It looks like a half-human, half-crab zombie. And it walks straight towards him with its arms outstretched!
Run out back through the front door? Run into one of the side doors? Or take on the creature with your sword?
Choose.
Quote:
Originally Posted by nightmare_of _death
I'm going to go into the tailor's
|
The door is open. NOD looks at the disappearing shadow and decides against chasing it, proceeding into the tailor's house. The front room looks ransacked, with plenty of cloth pieces and rolls lying around. Some sewing machines can be seen propped against the walls of the room. A door is on the right. NOD takes a step towards it, and the door starts to slowly creak open. NOD stops and peers ahead towards the still-opening door.

It's the KING ZOMBIE!
Take on one of the toughest opponents of the entire Crysis? Turn around and try to out-run it? Look for a place to hide?
Choose.
Quote:
Originally Posted by neverending
Stairs....
|
NE takes one long look at the glass window and decides against breaking it. He walks slowly towards the stairs and tiptoes towards the first floor. He reaches it but the place is in complete darkness. NE lights a match as he takes a step forward, but stops immediately. The feeble light reveals several boxes all around him!
Check the contents of the boxes, or move forward away from them? Choose.
Quote:
Originally Posted by Straker
I'll climb the casks and head for the roof.
|
Straker decides to follow his psychic instincts and climbs the casks to jump onto the roof. He walks over the roof to a small opening on the other side. He leans down to peer in, and sees nothing. Deciding something, he strikes a match and drops it through the opening. The match lights up the entire room for a second, before flickering off. Straker gives a huge start as he looks at the spectacle near the broken window, which has now turned around and is looking directly at him through glowing, evil eyes!

It's a huge zombie warrior! It walks towards the place where the hole in the ceiling opens, and lifts its sword! Straker looks at it and gulps, and looks back at his staff.
Jump through the hole and take on the undead warrior? Or stay on the roof and look for another entry inside? Or ditch the whole idea and jump back down the casks and run?
Choose.
Quote:
Originally Posted by ferretchucker
If I use the window I'm almost certainly immediately exposed to what's inside, and I don't know whether I want that. Then again, I could easily get trapped/ stuck in the vent. However, at least I should be able to observe without being heard.
I choose the vent.
|
Good reasoning.
Ferretchucker looks around for something to grab onto and feels a dent on the wall. He places his left leg on it and gets a firm grip, then jumps upward and grabs the vent's side to pull himself up. He tries to wriggle himself through it, but his shirt's side gets stuck on the vent's handle and restrains him from moving forward. The closed space all around prevents him from turning around or for reaching for his stuck shirt. He tries to wriggle himself free and fall back down from where he came, but to his horror he finds himself stuck!
Ferret, you are stuck in the vent. You must wait for someone to come and free you before a creature of the night finds you. Wait and pray.
Quote:
Originally Posted by ChronoGrl
Follow the shadow.
|
Chrono runs after the shadow around to the behind of the Station and stops. The shadow has disappeared! Was I imagining things, she thinks. Just then, she sees the back door of the Station slightly ajar and creaking on its hinges. Against better judgement, she walks up the steps and opens the door to look in. A lighted match reveals a small empty room with stacks all around on the walls. She takes a step forward, and the floor gives way below her!
Chrono flails her arms and legs as she falls heavily on a dusty floor. She groans and gets up slowly, and lights another match. It was a trapdoor, she thinks. Stairs lead away from her towards a door on the right, and steps are on her left which head towards a dimly lit cellar.
Stairs or the cellar? Choose.
Quote:
Originally Posted by bwind22
I'll start with opening box #1.
|
Bwind looks at each box carefully. All of them are locked with huge, heavy locks hanging on them. He tries some keys which he has with him, but none of them fit. He then looks around at the walls for possible keys, but none are there. He feels around on top of the boxes, and finds a small dent on the centre. It has a key in it!
Excited, Bwind pulls it out and puts it in the lock. Its a perfect fit, and Bwind turns it. The lock clicks open with a slow groan, as if it hasn't been opened for centuries. He lifts the top, and slowly throws it back.
A strange glow fills the room from inside the box. A small bottle is placed in the center, which has some type of swirling smoke-like contents inside it. The contents give off a bright glow of long streaks of silver, and Bwind picks it up slowly. With trembling hands, he opens the cork on top and peers inside.
The silver smoke releases into the air, and a figure hangs suspended in the air in the middle of it.

Slowly flapping its wings, the figure bows its head towards Bwind and flies forward to sit on his shoulder.
Congratulations Bwind, you now own a FAIRY! She is called Reedshimmer, and has powers both good and bad. You will find out what her powers are in the coming stages.
Proceed and open another box? Or leave the other two boxes and head towards the door? Choose.