View Single Post
  #1510  
Old 08-15-2008, 03:05 PM
VampiricClown VampiricClown is offline
Evil Dead
 
Join Date: Nov 2005
Posts: 7,043
Quote:
Originally Posted by Despare View Post
In HL2 there are driving sequences, parts where you're going through a ghost town on the rooftops avoiding certain doom, and hell... there's even a part where you're fending off zombies in the dark (with only a few flares for illumination) while your partner fixes an elevator. The gravity gun makes for some easy but inventive puzzles and the physics allow you to be very creative with the way you dispatch your enemies. I can't think of many FPS games that don't usher you from point A to point B...
But that's just it. The puzzles don't have enough variety. You basically have to do the same thing with the Gravity Gun, every other puzzle. Look at BioShocks puzzles. They were unique, and had enough variety in the game feel.

Yes, you did have that ONE zombie level, but that was it. You have to drive the car, and the airboat, and you're doing the same thing with both of them. You can't get out for whatever reason, and then you have to stop to go make an opening for them. Then get back in, and it lasts over 8-9 segments of the same thing. Same for when you're on foot.

As far as other games, they do to a degree. But it isn't the same. The Tomb Raider: Legend game that I just finished playing, had some interesting puzzles. And they weren't every 5 minutes. It had enough of an action/puzzle mix, that it didn't get repetitive.
Reply With Quote