Originally Posted by Vodstok
I have to admit, as a hardcore PC gamer, i have been pretty happy with all the 360 crossovers they have been making. rather than "Consolizing" pc games, the developers have been "PCizing" console games. :)
Portal is going to be awesome. I cant wait.
Nah, VERY different. Believe it or not, it looks to surpass Fear in a lot of ways (it is very hard to say that , too, because i love Fear almost as much as my family (just kidding honey))
the story is as follows:
You are floating in the ocean with flaming wreckage all around you. the only land nearby is a small island with a lighthouse, so you swim to it. It is the 60s, and you just survived an ocean plane crash. On the island, you find a bathysphere with a dead body in it. Having nowhere else to go, you get into the sphere and begina descent into the ocean.
Underneath, you find a city called rapture. it was a man's (named Andrew Ryan) dream to create a society away from the world where scientists, artists, and business people could practice their skills without boundaries, no law, no cencorship. The writers of the game read a lot of George Orwell and Ayn Rand (Specifically Atlas Shrugged) to come up with a society that was completely amoral, not evil, just with no moralistic boundaries.
Eventually, one o fthe scientists discovers a type of sea slug that generates raw stem cells, which can be modified and injected into a person to cause immediate alterations in their form. A war starts between two factions over what they call "Adam", for control over personal upgrades.
Ryan wins, but not before the perfect society they created crumbles into a bunch of mutated insane people fighting over adam and the wreckage of their former utopia. The player arrives at this point.
The game is going to rely less on on predetermind pathways and posts, like most games, and instead, the devlopers have created an environment, and each AI character within it has a particular behavior, and they simply exist in their environment and react to the world around them as an animal would.
the big buzzword is "emergent gameplay", which is, things happen naturally, and without being predetermined by the game developer. it has existsed for forever, but now they are making games to help random acts of coolness happen on their own.
An old example would be in Quake, if you were fighting with an Ogre, and he accidentally hit something else with a grenade (say a fiend), that creature would tear into theb ogre and ignore you. They have tried to set the stage for almost the entire game to work like that.
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