The next part talks about cheeks but it doesn't say which one. So skip
this part for now and go on to the part about the ear.
"Your left ear, always hearing words whispered sweet as pie---I want it to
hear my true feelings" -- the left ear is clearly stated, but that would
be the face's left ear, so it's number 6 (the last number, not the third).
Now you can figure out the third number.
"I longed, too, for your cherry-tinted cheeks, tasty enough to bewitch my
tongue" is the source here, but is not very informative. After the mouth
(8, the second number), one of the two cheeks is the next victim, and
after that comes the left ear (6). The left cheek (9) is between the mouth
and left ear, so it's logic for the sick man to go after the left cheek
(9), rather than the right cheek (7). So the third number is 9.
This leaves you left with the following code: 4896.
After you solve the puzzle, the door unlocks.
Go through the now unlocked door and enter Examining Room 3. Examine the
arm of the corpse on the stretcher for a clue of something. There's a
medical record, possibly for the dead guy on the stretcher, on the desk.
Leave the room and there will be two Nurse Demons near you; one of them
has a Revolver. Kill them if they're disturbing you and enter room M4.
First, read the memo on the close by bed. When you get close to the
briefcase on the next bed, the alarm clock goes off. Go examine it and
turn it off. You'll now have to solve a puzzle.
m 4 b r i e f c a s e p u z z l e
To open the briefcase on the bed, you'll need to use a code obtained from
the clock. How you determine the code varies for each Riddle Level.
EASY:
This is fairly easy. There will be a number in red on the clock and that's
the code you need. So if it says 0634 on the clock, that's the code.
NORMAL:
Here, the clock will be on a certain time. The small hand is the hour and
the long hand is the minute, just incase you didn't know that. The code to
the locked briefcase is the time on the clock. For example: If the time is
12:21, the code would be 1221. However, if the code is 5:21, the first
digit would be 0 -- 0521. It's fairly simple.
HARD:
The same as Normal, yet different. This time (note the pun) you'll have to
put it in 24 hour time (military time). To be different from normal, all
the codes will be 13:00 or higher. So if the clock is on 8:39, the code
would be 2039. If you don't understand 24 hour time, just add 12 hours to
the time on the clock. So 8:39 + 12:00 = 20:39. Once again, fairly simple.
[Note:] For Normal and Hard, remember that if the minute hand is close to
the end of the hour, the hour hand will be close to the next hour. So if
this is your situation, the hour digit would be the previous number, not
the number it's very close to.
Eg: 12
11\ 1
10 \ 2
9 o--- 3 2:56 (14:56), not 3:56 (15:56)
8 4
7 5
6
After you get the code, examine the briefcase on the bed and enter the
code to unlock it.
Get the INSTANT CAMERA from the briefcase and read the memo on the other
bed beside the briefcase one if you haven't already and exit the room.
If you enter room M5 there will be three Nurse Demons and a FIRST-AID KIT
on a small stand. Do what you want to do and then head back to the east
corridor. There will be two Nurse Demons here -- one of them has a
Revolver. Kill them or run past them and enter the elevator. The 3F button
won't work so go back down to 1F.
On 1F, enter the patient wing and enter room C4. Go up to the glued items
on the wall and use the NAIL POLISH REMOVER from the menu. The STAIRWELL
KEY will come off; exit the room and go back to the east corridor. There
will be another Nurse Demon in this area but it's not near you, so enter
the stairwell, using the STAIRWELL KEY. Using this key unlocks the
stairwell doors for every floor, and it also allows the 3F button to work
in the elevator. In the stairwell, turn to your left and go down to BF.
Follow the hallway and get the SUBMACHINE GUN BULLETS on the floor and go
towards the wheelchair.
Prepare yourself and follow the path of blood to the end of the corridor.
Take the SUBMACHINE GUN on the floor and hope you have better luck with it
than the previous owner. The person in the wheelchair seemed to have
flipped their wheelchair (probably a monster that did it) and got injured
so they dragged themself to the elevator, shot the monster, dropped the
gun and entered the elevator -- they might actually still be in there
because it was probably recent, considering the wheelchair wheel was still
spinning. You can't check in the elevator so enter the Store Room to come
across some flickering lights. Find the blood by the shelf and Heather
thinks there might be something behind the shelf. You can't fit in there
so use the INSTANT CAMERA to see what's back there.
Heather takes the picture and it develops, displaying a code of 4 numbers.
The code is random each time. Exit the room and go all the way up to RF
for another Stanley Coleman memo; go through the door to the roof. There
are two Closers out here but you don't need to kill them. Run forward and
get the 2 magazines of SUBMACHINE GUN BULLETS on the barrel.
Silent Hill 2 Reference
If you have a Silent Hill 2 save on your memory card with the game beaten
at least once, you can experience extra scenes and references to Silent
Hill 2. There is one in the area you're in right now:
If you examine the north fence by the Elevator Control Room, Heather will
comment on it and say it doesn't look like it's about to break and fall.
This isn't much though.
Exit the area and go down to 3F. Enter the Store Room to find a SAVE POINT
on the ground. You can also find a STUN GUN BATTERY and 2 HEALTH DRINKS on
a shelf. Exit the room and enter the Special Treatment Room. There's a
memo on the right wall. The closest rusted door to you is locked from this
side. You can unlock it and enter it if you want, but all there is inside
is a Nurse Demon.
Enter the furthest room to find another memo from Stanley Coleman. Exit
the Special Treatment Room and try to enter the patient wing. It's locked
but you can enter the code you got from the picture from your camera (the
shelf in the basement) and it will unlock. If you forget the number look
in the memo section of your inventory to see the number. Once the door is
unlocked go through it.
Enter room S1 and get the 2 HEALTH DRINKS on the nightstand. Read the long
memo on the bed and then exit the room. Continue west down the corridor,
get the BEEF JERKY on the bench by the Bath 3 room, and then enter room S7
to find another Stanley Coleman memo. Exit the room and there will be
three more Nurse Demons, one with a Revolver. Kill them if you must and
then enter room S12. Move forward and the phone will ring; answer it. It
is Leonard on the phone.
Leonard claims he's not exactly sure where he is, but the door is at the
end of the hallway on the 2nd floor. Go down to 2F from either the
stairwell or the elevator and enter the patient wing. Head west down the
hallway and go through the new door labeled "M". You don't have a map for
this area so use these directions: Move forward and the gate door blocking
the path will go up. Go past it and keep moving forward and a gate door
will close; go to the right and go right at the next corner.
A gate door will open on the left, go past it. Another one will open, go
past it and around the right corner. Go around another right corner and
go around the next corner to the left and go through the door. Go forward
and around the left corner. Keep moving straight and a gate door will
close behind you. Continue down the hallway and go around the right corner.
Go left around the next corner and a gate door will close in front of you.
Turn around, move forward and the closed gate door there will open; go
past it. Keep going forward, go around the left corner and through the
door. Go around the left corner and around the next left. Keep running
forward and six gate doors will close behind you and one in front of you.
Examine the red sign on the wall that looks like a save point. Instead of
a save point it shows a video of Lisa from SH1. After the video, go
forward down the hallway and through the door at the end.
Get on the ladder in front of you and climb up it. You will pass a weird
creature named Valtiel turning a valve. At the top, go through the door to
see what's on the other side...
__________________
I feel like a balloon floating higher I’m touching a distant moon
I don’t think I’ll come down anytime soon
Ah my kitten I am so glad you’re the way you are
You’re my favorite living human by far
’cause you make this frightening world less bizarre
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